Friday, March 30, 2012

Second portrait for a side project I'm working on.

Sunday, March 25, 2012

This is part of a set of 3 character I am creating for a friend's project. I am really trying to work on making my shapes more interesting and to render with hard brushes instead of soft.

Saturday, March 17, 2012

Got to play some Mass Effect 3 last night then got inspired to do a little of this!

Monday, March 5, 2012

Here are some assets and textures I did for an Arabian themed level for Dungeon Defenders.

Sunday, March 4, 2012

I really wanted to create a Draenei character from Warcraft that fit in more with the current generation of graphics, while still keeping some of the painterly and toony charm that Warcraft is known for. For her costume I wanted it to have large bold details with a hint of intricacy and a limited color pallet.

Next time I would like to exaggerate the shapes much more as well as push the painterly texture work further.

Highpoly bases were started in 3DS Max then sculpted in ZBrush and baked in XNormal. The image is a Viewport grab in 3DS Max using the Xoliul Shader 2 with Diffuse, Normal and Spec maps applied.

Rigged and posed by Alex Fundora.