I really wanted to create a Draenei character from Warcraft that fit in more with the current generation of graphics, while still keeping some of the painterly and toony charm that Warcraft is known for. For her costume I wanted it to have large bold details with a hint of intricacy and a limited color pallet.
Next time I would like to exaggerate the shapes much more as well as push the painterly texture work further.
Highpoly bases were started in 3DS Max then sculpted in ZBrush and baked in XNormal. The image is a Viewport grab in 3DS Max using the Xoliul Shader 2 with Diffuse, Normal and Spec maps applied.