Second portrait for a side project I'm working on.
Sunday, March 25, 2012
Saturday, March 17, 2012
Monday, March 5, 2012
Sunday, March 4, 2012
Next time I would like to exaggerate the shapes much more as well as push the painterly texture work further.
Highpoly bases were started in 3DS Max then sculpted in ZBrush and baked in XNormal. The image is a Viewport grab in 3DS Max using the Xoliul Shader 2 with Diffuse, Normal and Spec maps applied.
Rigged and posed by Alex Fundora.